Saturday, January 23, 2016
Skip's Astra Militarum Armoured Company- Beginnings of a Tournament Army Part I
I am always attempting to complete different hobby projects with 40k, but unfortunately while this has led me to complete different neat projects- it does not usually leave me with fully completed armies. Which is a problem when I want to attend local events, play in campaigns and participate tournaments with a completed army.
To start off this year, I figured that I would focus on my ongoing Imperial Guard tank army, as it has been something I have been having a lot of fun with lately (converting and painting the command tank).
1850 point- Friendly Event List
Headquarters-
Company Command Leman Russ Vanquisher Tank- with Co-Ax heavy stubber/ Beast-slayer shells/ artificer armor
Troops-
2x Armoured Fist Squadrons- 2x Chimeras with Heavy Bolter & Autocannon/ 2x Infantry squads with 2x Autocannons
Battle Tank Squadron- 2x Leman Russ Battle Tanks with Heavy Bolters
Siege Tank Squadron- 2x Thunder Tanks with Dozer Blades
Fast Attack-
Imperial Navy Support- Vulture Gunship with Heavy Bolter & Punisher Gatling Cannons
Scout Sentinel with an Autocannon
Heavy Support-
Imperial Navy Support- Avenger Strike Fighter with Avenger Bolt Cannon & 2x Lascannons
Imperial Knight Household detachment-
Cerastus Knight- Atrapos
1850/1850
However, we will see how well I do with succeeding with this project this year, when this is about how much work/ grading I have to get done every weekend:
Tournaments & List Building: This will be my friendly tournament lists that I intend to go to events with a well painted and extensively converted army that many players are simply not used to playing against in the modern Warhammer 40,000 game. The list will perform incredibly poorly against the majority of armies out there- especially the ever present Death Star armies. As far as competitively goes- the list is a lower tier army, that will catch a few players off guard. I know in my test games, it was durable against our resident Eldar player- only because he lacked enough dedicated anti-tank and had to wait for his spiders and other units to deep strike in and finish me off. In my second game against a Khorne Demonkin player- I was able to do well only because he had no dedicated anti-tank and my Knight was able to hold up his big close combat units.
Goals: My big goal with this army is simply to do well with the soft scores at the the moment. I want to have the army fully painted to a high quality, to hopefully win and keep winning the best painted awards at the different events that I attend. This is why I have the Knight Atrapos in the second larger list- (yes it does very well against super heavies)- but it is a huge striking looking model. When painted to match the rest of the force, it'll be a striking center piece to the army (one that people are not used to seeing and will have fun playing against). This will hopefully help me with dominating sportsmanship and painting scores, versus the battle points.
However, I was personally thinking of maybe taking a Lancer instead- as I like the model just as much as the Atrapos and I feel that it may even fit with the army's theme better. However, when I playtested the model a few weeks ago, it was brought to my attention that the lance it holds is a dual profile weapon. Thus, meaning that I can only ever fire and then not use it in CC, or use it in CC and not fire. That seems to somewhat mitigate the entire strength of the concussive shots and the ability of the Knight to successfully take down other Knights and Wraith Knights without getting itself blown up... if anyone has information that counters this- I am all ears lol
Strategy: My current aim is to complete the Avenger Strike Fighter first, then work on the two Russ tanks as I build up my display board. As I make the conversions on the Thunderers and the Vulture gunship I'll order the Knight Titan and hopefully have a finished friendly army done around the time the summer break kicks off. Once this is all done, maybe just focus on a few more guard units for the narrative games locally (?) or I'll start to work on my Mechanicus (or maybe Orks?).
Current Projects:
I wanted to post a few pictures of my Command Vanquisher that I had finished, as this will give you an idea where the rest of the army is headed concerning paint scheme/ detail work:
I named the tank "Ol' Warhorse II" after a A Sherman Tank that I saw at the Yuma Proving Grounds tank museum- and I tried to add additional details and uparmored the sides and other little details that I had seen from various Allied tanks from books and images. I am really proud of how this model came out and I know that I will doing two more Leman Russ tanks along the same lines/ style as this one- and two Tank Destroyers (based on Chimera bodies).
I have a quick shot of what I'm looking to do with my Display board as well:
Below are two pictures from the campaign game that I had played with Jholt & Loopy from last weekend:
As always, thank you for your time and I will have some additional pictures of the undercoated Russ tanks and Avenger once I get an opportunity to use my airbrush.
-Skip
Wednesday, January 20, 2016
The Road to Adepticon, Part II
The Road to
Adepticon, Part II
Greetings travelers! Cieged here with Part II of my ongoing
series detailing my preparation and experience for Adepticon 2016.
Roughly a week ago our local group attended a tournament at
The Portal in Manchester CT. The setting was 1850 in an official ITC event,
drawing in a grand total of 37 people. Roughly a two hour drive from Albany, I
was absolutely thrilled to see this kind of a turn out for a local(ish) event.
The store was very well organized and timely, their tables were appropriately
sized and spaced leaving room for only the mayhem of 40k.
As this event runs many similarities to the GT at Adepticon,
I intended to use it as a primer in gathering as much information as I could to
improve upon my tactics and list. I brought the following;
Combined Arms
Detachment – Craftworld Eldar
HQ – Skyrunner Farseer (Warlord), Spiritstone of Anath’lan
Troop – Windrider Jetbike x5, Scatter Laser x5
Troop – Windrider Jetbike x5, Scatter Laser x5
Troop – Windrider Jetbike x3, Scatter Laser x3
Troop – Windrider Jetbike x3, Scatter Laser x3
Fast Attack – Hemlock Wraithfighter
Fast Attack – Hemlock Wraithfighter
Lord of War – Wraithknight, Ghostglaive/Shimmershield
Seer Council Formation – Craftworld Eldar
HQ – Skyrunner Farseer, Shard of Anaris
HQ – Skyrunner Farseer
HQ – Warlock Conclave, Skyrunner Warlock x7
HQ – Skyrunner Farseer (Warlord), Spiritstone of Anath’lan
Troop – Windrider Jetbike x5, Scatter Laser x5
Troop – Windrider Jetbike x5, Scatter Laser x5
Troop – Windrider Jetbike x3, Scatter Laser x3
Troop – Windrider Jetbike x3, Scatter Laser x3
Fast Attack – Hemlock Wraithfighter
Fast Attack – Hemlock Wraithfighter
Lord of War – Wraithknight, Ghostglaive/Shimmershield
Seer Council Formation – Craftworld Eldar
HQ – Skyrunner Farseer, Shard of Anaris
HQ – Skyrunner Farseer
HQ – Warlock Conclave, Skyrunner Warlock x7
I have been on a die-hard quest to make my beloved cheddar
Seer Council a functional army list in a high-competition environment. In my
local Meta, I have been souring the pot with my Psychic Shenanigans and as a
result have seen a dramatic increase in the number of Culexus Assassins riding
in their best bros’ Drop Pods. This tournament promised to be a new Meta for me
to infiltrate, and as such I was hoping to grab three players by surprise and
steal away victories using my Turbo-boosting nonsense. That being said my
success rate with the Council has been quite good, however the
variability/unreliability of Psychics combining their hard-counters (looking at
you, War Convocation) has thrown more than a few sticks into my spokes.
I’ve taken quite a few pictures (and with a few extras of
the event thanks to my friend Pete!) which are loosely attached to Battle
Reports found here:
Back already? Good. What I’ve left out of these reports are
my own thoughts and path forward which is what I’m aiming to address here. So
without further ado;
How did the list do?!
Three victories
is no scoffing matter. I’m beyond ecstatic to have walked away from a
competitive event undefeated. That being said, I can’t help but feel I flew
under the radar on these games. Having only minor victories and no majors meant
that I was assigned opponents of similar standing through Swiss pairing. Not
once did I have to come up against multi-tournament winner aficionado X, Y, or
Z. Nor did I face any hard counters which were most definitely present. In that
I do feel I cheated the system by circumstance, I’m not sure what I would have
done against the Blood Cult (?) (FW formation with a Brass Scorpion and co.) or
the Drone Recycling Program (Piranha formation). Despite walking away with phat
cash, I’m disappointed that I didn’t get to brush shoulders with these types of
lists.
In the games I did
play, I was happy with the Council’s performance. Their durability is positively
legendary, however my ability to score simplified Maelstrom Objectives was
somewhat limited. Most games I struggled if not outright lost this portion of the two mission format. This is
distressing, Windriders are incredibly powerful point-per-damage, but if you
place them in a state of vulnerability by scoring an objective their lives are
completely forfeit. They much prefer dancing behind terrain and pot-shooting
ideal targets. This leaves room for improvement.
My reserves gambit in my first game was unacceptable. I feel
it was the right decision at the time, but the amount of danger that put
me could have lost me the game. As a result, I would much prefer to pick up
some form of defense for the Council that lasts before my first Psychic Phase, or even more preferably doesn’t care
about a darned Culexus Assassin.
Where do you go from here?!
Having my hands on the new Doom of Mymeara book, I’ve found
what might be a fantastic solution to both of my problems. I plan on play
testing this thoroughly, but my theory crafting has led me to this modification
of my list:
Combined Arms
Detachment – Craftworld Eldar
HQ – Skyrunner Farseer (Warlord), Spiritstone of Anath’lan
Troop – Windrider Jetbike x3, Scatter Laser x3
Troop – Windrider Jetbike x3, Scatter Laser x3
Troop – Windrider Jetbike x3, Scatter Laser x3
Fast Attack – Hemlock Wraithfighter
Lord of War – Wraithknight, Ghostglaive/Shimmershield
Seer Council Formation – Craftworld Eldar
HQ – Skyrunner Farseer, Shard of Anaris
HQ – Skyrunner Farseer
HQ – Warlock Conclave, Skyrunner Warlock x5
HQ – Skyrunner Farseer (Warlord), Spiritstone of Anath’lan
Troop – Windrider Jetbike x3, Scatter Laser x3
Troop – Windrider Jetbike x3, Scatter Laser x3
Troop – Windrider Jetbike x3, Scatter Laser x3
Fast Attack – Hemlock Wraithfighter
Lord of War – Wraithknight, Ghostglaive/Shimmershield
Seer Council Formation – Craftworld Eldar
HQ – Skyrunner Farseer, Shard of Anaris
HQ – Skyrunner Farseer
HQ – Warlock Conclave, Skyrunner Warlock x5
Allied Detachment
– Corsairs (Doom of Mymaera)
HQ – Void Dreamer, Corsair Jetpack, Level 3 Psyker, Shadowfield
Troop – Cloud Dancer x3 – Scatter Laser x3
Troop – Cloud Dancer x3 – Scatter Laser x3
Heavy Support – Warp Hunter, Void Burner, Corsair Holofield
HQ – Void Dreamer, Corsair Jetpack, Level 3 Psyker, Shadowfield
Troop – Cloud Dancer x3 – Scatter Laser x3
Troop – Cloud Dancer x3 – Scatter Laser x3
Heavy Support – Warp Hunter, Void Burner, Corsair Holofield
What has changed here is a drop of the Hemlock and two
Warlocks in favor of an allied detachment for corsairs focusing on the Void
Dreamer and Warp Hunter. If you’re not familiar, the Dreamer has access to the
new table of Aethermancy which is
potentially quite powerful, but alternatively can delve into Divination which
is definitely tried and true. The Dreamer unfortunately can not ride a Jetbike,
but does come with a Jetpack and more importantly the dreaded Shadowfield. If you don’t have waking
nightmares of the Baron lists of old, a Shadowfield is a 2+ invulnerable save that persists until a
save is failed on the bearer. This is especially relevant as Adepticon does not
nerf 2+ rerollable saves (why hello Fortune). Therefore shoving this lovely
caster out front to receive all turn 1 bullets and Grav could save the entire
Council and prevent me from shoving them precariously into reserves. If you
would like a primer on Aethermancy, check out this article and specifically ability #6 (WARNING, BoLS):
http://www.belloflostsouls.net/2016/01/40k-new-eldar-psychic-discipline-aethermancy.html
http://www.belloflostsouls.net/2016/01/40k-new-eldar-psychic-discipline-aethermancy.html
The other major change here is the presence of a Warp
Hunter. This is a bogus little vehicle that is stock Eldar defense, AV 12/12/10
with 3HP and is a Fast Skimmer. His gun however is a 36” D3+1 barrage Strength
D small blast weapon. Holy smokes, that’s a Thunderfire Cannon on crack. This
model is somewhat vulnerable whilst on the table, however I have given him Void
Burners which is a Deep Strike ability in tandem with a 4+ invulnerable re-rollable
save for his first turn on the table
post-deepstrike and a 5+ invulnerable thereafter. This model should land me a
solid fight against super heavies in the same way the Hemlock did, and isn’t
particularly endangered by Tau interceptor fire, but most importantly will
allow me to have an additional scoring vehicular body which the Hemlock could
never do. I suspect this aggressive trade off will assist my struggles, but I’m
very curious to hear what others think. If you have a suggestion that could
improve upon my problems – don’t hesitate to speak up!
Thanks for reading as always, my next report will include a
few new experiments to help me narrow in on a final list. I’m also looking for
any players to play test games with as I would like to ram heads against the
toughest lists others have to offer – the more prepared I am, the better!
Subscribe to:
Posts (Atom)